Tomb Raider Wii U ‘would need to be built from scratch’

Crystal Dynamics village manager Meagan Marie has ruled out a probability of a Tomb Raider reboot appearing on Nintendo's Wii U.


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Speaking in an FAQ on a Eidos Games forum, she pronounced Crystal Dynamics isn't meddlesome in formulating a pier for Wii U.

"If we started building a diversion for a Wii U we would build it really differently and we would build it with singular functionality."

However, given a re-imagined Tomb Raider started prolongation before to Nintendo's proclamation of a Wii U and is designed around a stream era platforms, a studio has no skeleton to recover a diversion on Nintendo's arriving console.

"When we started building a diversion we done a unwavering preference that it was all about building a diversion for a height and creation certain a diversion was specific to that platform. Given that we've been operative on a diversion utterly a while before Wii U was announced we consider it would not be right to try and pier it across."

The FAQ also reliable a developer is "in a center of discussions with a company" about a Mac chronicle of Tomb Raider, though it is doubtful to be expelled during a same time as the Xbox 360, PS3 and PC counterparts.

Earlier this month, Marie also pronounced to design a new Crystal Dynamics IP exhibit after this year.



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